About
PlaytestCloud can now support playtests for PC, Browser, Steam, iOS and Android games.

Join Christian Ress and Jack Dunne for a first look at how to get the fastest, most reliable results directly from your target players.

We’ll share use cases on playtesting Steam games and unlocking insights on your live titles, plus our tips for setting up playtests for better player insights you can stake your next release on.
Agenda
  • Introducing full cross-platform support
  • Playtesting Steam games
  • Setting up PC and cross-platform playtests
Presenters
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Christian Ress
Co-founder & CEO, PlaytestCloud
Christian Ress is the CEO and Co-founder of PlaytestCloud, which he founded in 2014 to democratize games user research. A lifelong gamer who started on the Commodore 64 before he could read, Christian combined his Computer Science background with his passion for user experience to create the first all-in-one user research platform for game developers. From Mass Effect to Baldur’s Gate 3, his love for immersive games drives his mission to make playtesting accessible to all studios. After revolutionizing mobile game testing, Christian is now leading PlaytestCloud’s expansion into PC gaming, bringing the company’s decade of expertise to a new frontier of game development.
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Jack Dunne
Head of Research Operations
Jack Dunne serves as the Head of Research Operations at PlaytestCloud, where he oversees over 5,000 research projects annually. With over six years in the field, Jack’s expertise is enriched by a background in recording studios and the culinary world, infusing a surprisingly familiar perspective into games user research and development processes. A recognized figure in the industry, Jack previously held a position on the Steering Committee for Games User Research and User Experience at the IGDA.
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Dana Publicover
Head of Marketing
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